//---------------------------------------------------------------------------

#include <vcl.h>
#pragma hdrstop
USEFORM("GLSkel3D.cpp", GLForm3D);
USEUNIT("Camera.cpp");
USEUNIT("VectorPoint3D.cpp");
USEUNIT("Color.cpp");
USEUNIT("Face.cpp");
USEUNIT("Mesh.cpp");
USEUNIT("NormalVertex.cpp");
USEUNIT("Objeto3D.cpp");
USEUNIT("ObjetoCompuesto.cpp");
USEUNIT("ObjetoCuadrico.cpp");
USEUNIT("Pen.cpp");
USEUNIT("Tablero.cpp");
USEUNIT("VerticeNormal.cpp");
USEUNIT("Habitaciones.cpp");
USEUNIT("TAfin.cpp");
USEUNIT("Mesa.cpp");
USEUNIT("Muebles.cpp");
USEUNIT("Silla.cpp");
USEUNIT("Sofa.cpp");
USEUNIT("Cilindro.cpp");
USEUNIT("Copa.cpp");
USEUNIT("Puerta.cpp");
USEUNIT("Television.cpp");
USEUNIT("Estanteria.cpp");
USEUNIT("Lampara.cpp");
USEUNIT("PlatoDonut.cpp");
USEUNIT("Esfera.cpp");
USEUNIT("Persiana.cpp");
USEUNIT("Toro.cpp");
//---------------------------------------------------------------------------
WINAPI WinMain(HINSTANCE, HINSTANCE, LPSTR, int)
{
        try
        {
                 Application->Initialize();
                 Application->CreateForm(__classid(TGLForm3D), &GLForm3D);
         Application->Run();
        }
        catch (Exception &exception)
        {
                 Application->ShowException(&exception);
        }
        return 0;
}
//---------------------------------------------------------------------------
